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RtB YanDruid

Page history last edited by Yanbetari 8 mos ago

 

 


 

 

Mannerisms & Appearance

 

Bernie is a tall, slightly lanky human. He has dark black hair, and is slightly tanned. His hair is generally unkempt, and has a face of stubble. (He claims it's because he can't shave while in beast form.) He's handsome, in the rugged outdoorsman sort of way.

 

His clothing is a patchwork of rough materials and animal skins.

 

As a beast, his preferred form is that of a dog of indeterminate breed. It looks like it has a bit of wolf in it (or maybe a wolf with a fair bit of dog in it), and has mottled grey/brown fur.

 

 

Character Background

 

 

 

Fighting Style & Abilities

 

Bernie would generally rather not fight unless absolutely necessary, though he doesn't hold back if push comes to shove. He likes to take advantage of the terrain and the fact that most of his (non-animal) opponents don't know how to navigate nature as well as he can. He hits from the sides, utilizes feints, and wears his foes down until they either give up, or are weakened enough for him to finish the job. 

 

General Stats

 

  • Name: Bernie (Real Name: Bernard Phideaux)
  • Level: 1
  • Class: Druid
  • Total EXP: 0/100
  • Race: Human
  • Size: Medium
  • Age: 23
  • Gender: Male
  • Height: 6'1"
  • Weight: 170 lb.
  • Alignment: Neutral
  • Deity: ?
  • Languages: Common

 

Ability Scores

 

  Score Mod Mod +1/2 lv
STR 8
-1 -1
CON 16 +3 +3
DEX 12 +1 +1
INT 10 0 0
WIS 18 +4 +4
CHA 12 +1 +1

 

 

 

 

 

 

 

 

 

 

Combat Parameters

 

Hit Points

 

  • Max HP: 28  (Bloodied: 14)
  • Surge value: 7
  • Surges/day: 10

 

Defenses

 

  Total Base 1/2 lv Stat Class Equipment Race
AC 16 10 0 3 CON 0 3 0
Fortitude 14 10 0 3 CON 0 0 1
Reflex 13 10 0 1 DEX 1 0 1
Will 16 10 0 4 WIS 1 0 1

 

Initiative

 

  Total DEX 1/2 lv
Misc
Initiative +1 1 0 0

 

Movement

 

  Total Base Armor Item Misc
Movement 6 6 0 0 0

 

Basic Attacks

 

  Attack Defense Damage Range
Quarterstaff +1 AC 1d8-1 M

 

 

Senses

 

  • Vision: Normal

 

  Total Base Skill Bonus
Passive Insight 14 10 +4
Passive Perception 21 10 +11

 

 

Features

 

Racial (Human)

 

  • Bonus At-Will Power: You know one extra at-will power from your class.

  • Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.

  • Bonus Skill: You gain training in one additional skill from your class skill list.

  • Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.

 

Class (Druid)

 

  • Armor Proficiencies: Cloth, leather, hide
  • Weapon Proficiencies: Simple melee, simple ranged
  • Primal Guardian: While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.
  • Ritual Caster: Gain Ritual Caster feat.
  • Wild Shape: Gain Wild Shape power.
  • Balance of Nature: You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the beast form keyword.

 

 

Skills

 

  Total Training 1/2 lv
Ability Mod Check Other
Acrobatics (DEX) 0   0 +1 -1  
Arcana (INT) 0   0 0    
Athletics (STR) +3 +5 0 -1 -1  
Bluff (CHA) +1   0 +1    
Diplomacy (CHA) +1   0 +1    
Dungeoneering (WIS) +4   0 +4    
Endurance (CON) +7 +5 0 +3 -1  
Heal (WIS) +9 +5  0 +4    
History (INT) 0   0 0    
Insight (WIS) +4   0 +4    
Intimidate (CHA) +1   0 +1    
Nature (WIS) +9 +5  0 +4    
Perception (WIS) +11 +5 0 +4   +2 
Religion (INT) 0   0 0    
Stealth (DEX) 0   0 +1 -1  
Streetwise (CHA) +1   0 +1    
Thievery (DEX) 0   0 +1 -1  

 

 

Feats

 

  • Implement Expertise (Staff) (Level 1 Feat)
    • +1 to Attack with any Implement power when using a Staff. Increases to +2 at 15th level and +3 at 25th level
  • Alertness (Level 1 Feat)
    • You don’t grant enemies combat advantage during surprise rounds.
    • You also gain a +2 feat bonus to Perception checks.

 

Powers

 

At-Will

 

  • Flame Seed (Druid Attack 1)
    • At-Will ✦ Fire, Implement, Primal, Zone
    • Standard; Ranged 10
    • Attack: Wisdom (+5) vs. Reflex
    • Target: One Creature
    • Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier. 
  • Thorn Whip (Druid Attack 1)
    • At-Will ✦ Implement, Primal
    • Standard; Ranged 10
    • Attack: Wisdom (+5) vs. Fortitude
    • Target: One Creature
    • Hit: 1d8 + Wisdom modifier damage, and you pull the target 2 squares.  
  • Pounce (Druid Attack 1)
    • At-Will ✦ Beast Form, Implement, Primal
    • Standard; Melee Touch
    • Attack: Wisdom (+5) vs. Reflex
    • Target: One Creature
    • Hit: 1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn. 
    • Special: When charging, you can use this power in place of a melee basic attack.
  • Savage Rend (Druid Attack 1)
    • At-Will ✦ Beast Form, Implement, Primal
    • Standard; Melee Touch
    • Attack: Wisdom (+5) vs. Reflex
    • Target: One Creature
    • Hit: 1d8 + Wisdom modifier damage, and you slide the target 1 square. 
    • Special: This power can be used as a melee basic attack. 

 

Encounter

 

  • Cull the Herd (Druid Attack 1)
    • Encounter ✦ Beast Form, Charm, Implement, Primal, Psychic
    • Standard; Ranged 5
    • Attack: Wisdom (+5) vs. Will
    • Target: One Creature
    • Hit: 2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.

 

Daily

 

  • Faerie Fire (Druid Attack 1)
    • Daily✦ Implement, Primal, Radiant
    • Standard; Area Burst 1; Ranged 10
    • Attack: Wisdom (+5) vs. Will
    • Target: Each creature in burst
    • Hit: The target is slowed and grants combat advantage (save ends both).
    • Aftereffect: 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.
    • Miss: 1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.

 

Rituals

 

  • Animal Messenger (Ritual 1)
    • Special (Druid): Can use without expending components 1/day
  • Gentle Repose (Ritual 1)

 

Equipment

 

  • Money: 20 G
  • Weight: 65 lb
    • Normal load 80 lb
    • Heavy load 160 lb
    • Max drag 400 lb

 

Worn Items

 

  • Armor: Hide Armor (+3 AC, -1 Check, 30 G, 25 lb)
  • Weapon/Implement: Quaterstaff (+2 Proficiency, 1d8 damage, 5 G, 4 lb, Staff, Two-handed)
  • Weapon (secondary): N/A

 

Other Items

 

  • Standard Adventurer's Kit (15 G, 33 lb)
  • Ritual Book (2/128 "pages" used, 3 lb)
  • Ritual Components (Heal: 20 G, Nature: 10 G, - lb)

 

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